UTTARAKHAND : Chandresh Mahajan knows how to convert your greatest weakness your greatest strength. He was a small town guy from Haridwar from a lower middle class family. Studied in a Hindi medium school upto 7th. Poor education facilities and lack of resources made him prepare on his own for competitive exams.
He Got into KIIT Bhubaneswar for studying Mechanical Engg. B. Tech was turning point in his life since college provided internet access 24*7. Being college topper right from 1st semester also boosted his confidence. He started getting monthly scholarship from college. Since most of his expenses were dependent on college scholarship so he was bound to study technical subjects of semester in order to be the topper and ensure scholarship. This made him inclined towards GATE.
Not being able to afford coaching, he started studying from books in college library, YouTube and Google Books. After cracking GATE 2014 in first attempt with an AIR-37 in 2014, he joined Indian Oil Corporation Limited.
Since online learning was always a fascination for him, he made his first attempt in this direction with a self made website [equinomix] . Many non commerce background students face problem in learning economics for competitive exams like CAT, IES and IAS. Equinomix.com was a learning platform for such beginners. Being in job, he could not take it where he wanted to take it.
His next attempt into education sector was made by applying to SBI Youth for India program where young graduates visit villages and live there for 13 months and teach students. Though he applied for it but before shortlist came, he was so stirred and realized that if he want to do something on his own, it was not possible with job. He resigned from Indian Oil in November 2015 without having anything in hand and a meager family earning. He still wonders what gave him so much strength to take this bold decision with no backup. Though he wanted to do something on his own but had no solid clue on how to start. Those were one of the hardest months of his life according to him, both financially and emotionally. However bad conditions became, his family always supported and believed him.
In few months, he started teaching GATE/IES aspirants in different coaching institutes and continued doing this for next few months and simultaneously contemplating and working on how to start his own venture. In 2 months, he successfully launched www.mechanical-academy.com, an online platform to teach GATE and IES aspirants. He has provided online learning to 300+ students in since July 2016. In addition, he provides free doubt solving to more than 25000 GATE and IES aspirants (as on date) in his Facebook group GATE & IES Prepration.
“I have a very different approach towards entrepreneurship. I can feel what it would be like to giving birth to a baby and watching it grow. According to me, entrepreneurship is a very emotional journey, full of every emotion and i finds himself lucky to have experienced this in my lifetime” – Says Mahajan
His venture, mechanical-academy, provides unique way to teaching using images, animations and texts, making the courses very affordable. He has plans to launch full video courses for GATE and IES soon this year and an Android app, making his reach to approx 1 lacs students by next year.
By (Avinash Singh) – The DIYguru Project
Google’s Family Link software now recommends ‘teacher-approved’ apps
Google today is expanding the capabilities of its Android parental control software, Family Link, to go beyond helping parents better manage their child’s device and app usage. Now, the Family Link app will also help parents learn about what apps they may want to install for their kids, as well. In a new discovery section, Family Link will feature a list of educational apps for children ages six through nine that parents can install with a tap.
The apps are “recommended by teachers,” the section proclaims.
Google explains that it worked with teachers from across the U.S. to come up with this curated list of apps with educational value. The teachers were recruited to rate content based on their expertise in learning and child development, and had a diverse background in terms of things like years of experience, demographics, and locations in the U.S.
The apps must also meet Google’s Designed for Families (DFF) program requirements.
At launch, the recommended apps come from publishers like MarcoPolo Learning Inc., BrainPOP, Edoki Academy and others, and include those that teach kids about facts and figures, interesting places around the world, and, of course – it’s Google! – the basics of coding, among other things.
There are currently a few dozen recommended apps, but they won’t appear all at once. Instead, Google tells us, the list will refresh on a weekly basis so as not to overwhelm either the parent or child.
Over time, Google plans to add more apps to the feature, including those for other age ranges.
Currently, all the apps are free, but Google may choose to highlight paid apps in the future, a spokesperson says.
Parents can tap on the apps to visit their page on Google Play, and add them directly to their child’s device with a tap on the “Install” button.
The feature is available in the Family Link mobile app for parents in the U.S. for the time being. Google says it will be available in other markets over time.
The recommendations of “nutritious” apps, as Google refers to them in an announcement, comes at a time when major tech companies are paying increased attention to the time spent on devices, and a growing concern among consumers – parents and otherwise – that it’s not time well spent.
At Google’s developer conference in May, the company detailed new Android-based tools for managing and monitoring screen time to promote healthier app and device usage. This includes ways to prevent the phone from distracting or stimulating users, as well as time limits for apps.
These sorts of controls are things parents want for their children, too, which is what Family Link, launched publicly in fall 2017, has provided.
But when even “screen time” itself is being seen as a concern, it makes sense that Google would want to showcase some of the apps that provide something of value.
The feature is launching today on Family Link for Android with iOS support to follow.
News Source = techcrunch.com
Google wants to make the college search easier
Google Search is getting an update today that will put data about colleges front and center when you search for a school’s name. The idea here is somewhat similar to what Google did with its job search feature. In this case, the company aggregates data about a school that’s typically hard to find and then presents it in a single widget.
One caveat here, though, is that this only works for four-year schools. So if you’re looking for data about community colleges, for example, this new tool won’t help you.
Finding all of this information about cost, acceptance and graduation rates, available majors, stats about the student body and other details like the typical annual income of graduates after ten years can be very time-consuming. This new widget puts all of this data right into the sidebar (on desktop) or at the top of the page (on mobile).
Google is mostly getting this data from the U.S. Department of Education’s College Scorecard and Integrated Postsecondary Education Data System. The company notes that it worked with researcher and nonprofit organizations, as well as high school counselors and admissions professional to design the new experience.
This new feature is now live and should automatically pop up when you search for any four-year school in the U.S.
News Source = techcrunch.com
Roblox follows Minecraft into the education market
Roblox, the massively multiplayer online game favored by the under 13 crowd, is following in Minecraft’s footsteps with a move into the education market. The company this morning announced a new education initiative, Roblox Education, that will offer a free curriculum to educators, along with international summer coding camps, and a free online “Creator Challenge” in partnership with Universal Brand Development, which will see kids building Roblox games inspired by Jurassic World: Fallen Kingdom.
The gaming company has been around for many years, but only recently reached a critical mass where it was ready to talk about its numbers. Today, Roblox sees over 60 million monthly active users, and its creator community building new worlds for kids to explore has doubled to 2 million this year from the year prior, it said earlier this year.
Roblox gets kids coding by hooking them on the game itself when they’re young – around elementary school age. By middle school, users are downloading Roblox Studio to build their own games and experiences. And by high school, they’ve learned to code to customize their games even further.
And the kids aren’t just building for fun – there’s money to be made, too. The top creators make two to three million a year, the company claims. The games are free, but creators monetize through the sale of virtual goods. Roblox says it paid out $30 million to its creator community last year, and is now cash-flow positive.
With Roblox Education, the aim is to get more kids coding by working with educators directly.
The new curriculum offers teachers 12 hours of step-by-step tutorials, handouts, technical setup guides, outlines, lesson guides, and more. It’s shared freely under a Creative Commons license so teachers can use or modify it as they see fit. In the future, the curriculum will be expanded to include other subjects, as well, like Physics and Design, the company says.
In addition, teaching kids how to use Roblox Studio will be the main focus of more than 500 coding camps and online programs this summer in the U.S., U.K. Hong Kong, Singapore, Canada, Spain, Brazil, and Portugal. The kids will learn how to create, publish and market their games to others.
The company will also run its 4th annual Roblox Summer Accelerator, and host 45 young developers at its HQ for the summer. The program has previously produced some of the more popular Roblox titles, like MeepCity and Lumber Tycoon.
And it will host its annual Roblox Developer Conference in San Francisco July 13-15, 2018, and in Amsterdam August 17-19, 2018. It’s doubling the number of attendees this year at both.
Finally, Roblox will host its first Creator Challenge with Universal, where kids learn tricks of game building via a Jurassic Park-themed, self-paced course.
“Roblox’s mission is to power and fuel imagination while inspiring a new generation of creators,” said Grace Francisco, VP of Developer Relations at Roblox, said in a statement about the launch. ”We are thrilled to be launching our education initiative that gives young people of all ages and backgrounds the chance to develop the crucial skills needed to be tomorrow’s entrepreneurs and creators.”
News Source = techcrunch.com
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