YouTube says it’s rolling out more tools to help its creators make money from their videos. The changes are meant to address creators’ complaints over YouTube’s new monetization policies announced earlier this year. Those policies were designed to make the site more advertiser-friendly following a series of controversies over video content from top creators, including videos from Logan Paul, who had filmed a suicide victim, and PewDiePie, who repeatedly used racial slurs, for example.
The company then decided to set a higher bar to join its YouTube Partner Program, which is what allows video publishers to make money through advertising. Previously, creators only needed 10,000 total views to join; they now need at least 1,000 subscribers and 4,000 hours of view time over the past year to join. This resulted in wide-scale demonetization of videos that previously relied on ads.
The company has also increased policing of video content in recent months, but its systems haven’t always been accurate.
YouTube said in February it was working on better systems for reviewing video content when a video is demonetized over its content. One such change, enacted at the time, involved the use of machine learning technology to address misclassifications of videos related to this policy. This, in turn, has reduced the number of appeals from creators who want a human review of their video content instead.
According to YouTube CEO Susan Wojcicki, the volume of appeals is down by 50 percent as a result.
Wojcicki also announced another new program related to video monetization which is launching into pilot testing with a small number of creators starting this month.
This system will allow creators to disclose, specifically, what sort of content is in their video during the upload process, as it relates to YouTube’s advertiser-friendly guidelines.
“In an ideal world, we’ll eventually get to a state where creators across the platform are able to accurately represent what’s in their videos so that their insights, combined with those of our algorithmic classifiers and human reviewers, will make the monetization process much smoother with fewer false positive demonetizations,” said Wojcicki.
Essentially, this system would rely on self-disclosure regarding content, which would then be factored in as another signal for YouTube’s monetization algorithms to consider. This was something YouTube had also said in February was in the works.
Because not all videos will be brand-safe or meet the requirements to become a YouTube Partner, YouTube now says it will also roll out alternative means of making money from videos.
This includes an expansion of “sponsorships,” which have been in testing since last fall with a select group of creators.
Similar to Twitch subscriptions, sponsorships were introduced to the YouTube Gaming community as a way to support favorites creators through monthly subscriptions (at $4.99/mo), while also receiving various perks like custom emoji and a custom badge for live chat.
Now YouTube says “many more creators” will gain access to sponsorships in the months ahead, but it’s not yet saying how those creators will be selected, or if they’ll have to meet certain requirements, as well. It’s also unclear if YouTube will roll these out more broadly to its community, outside of gaming.
Wojcicki gave updates on various other changes YouTube has enacted in recent months. For example, she said that YouTube’s new moderation tools have led to a 75-plus percent decline in comment flags on channels, where enabled, and these will now be expanded to 10 languages. YouTube’s newer social network-inspired Community feature has also been expanded to more channels, she noted.
The company also patted itself on the back for its improved communication with the wider creator community, saying that this year it has increased replies by 600 percent and improved its reply rate by 75 percent to tweets addressed to its official handles: @TeamYouTube, @YTCreators, and @YouTube.
While that may be true, it’s notable that YouTube isn’t publicly addressing the growing number of complaints from creators who – rightly or wrongly – believe their channel has been somehow “downgraded” by YouTube’s recommendation algorithms, resulting in declining views and loss of subscribers.
This is the issue that led the disturbed individual, Nasim Najafi Aghdam, to attack YouTube’s headquarters earlier this month. Police said that Aghdam, who shot at YouTube employees before killing herself, was “upset with the policies and practices of YouTube.”
It’s obvious, then, why YouTube is likely proceeding with extreme caution when it comes to communicating its policy changes, and isn’t directly addressing complaints similar to Aghdam’s from others in the community.
But the creator backlash is still making itself known. Just read the Twitter replies or comment thread on Wojcicki’s announcement. YouTube’s smaller creators feel they’ve been unfairly punished because of the misdeeds of a few high-profile stars. They’re angry that they don’t have visibility into why their videos are seeing reduced viewership – they only know that something changed.
YouTube glosses over this by touting the successes of its bigger channels.
“Over the last year, channels earning five figures annually grew more than 35 percent, while channels earning six figures annually grew more than 40 percent,” Wojcicki said, highlighting YouTube’s growth.
In fairness, however, YouTube is in a tough place. Its site became so successful over the years, that it became impossible for it to police all the uploads manually. At first, this was the cause for celebration and the chance to put Google’s advanced engineering and technology to work. But these days, as with other sites of similar scale, the challenging of policing bad actors among billions of users, is becoming a Herculean task – and one companies are failing at, too.
YouTube’s over-reliance on algorithms and technology has allowed for a lot of awful content to see daylight – including inappropriate videos aimed a children, disturbing videos, terrorist propaganda, hate speech, fake news and conspiracy theories, unlabeled ads disguised as product reviews or as “fun” content, videos of kids that attract pedophiles, and commenting systems that allowed for harassment and trolling at scale.
To name a few.
YouTube may have woken up late to its numerous issues, but it’s not ignorant of them, at least.
“We know the last year has not been easy for many of you. But we’re committed to listening and using your feedback to help YouTube thrive,” Wojcicki said. “While we’re proud of this progress, I know we have more work to do.”
That’s putting it mildly.
News Source = techcrunch.com
A leaked look at Facebook’s influencer search engine for advertisers
Facebook’s next money-maker could be this tool for connecting marketers to social media creators so they can team up on sponsored content Facebook ad campaigns. The Branded Content Matching search engine lets advertisers select the biographical characteristics of creators’ fans they want to reach, see stats about these audiences, and contact them to hammer out deals.
Leaked screenshots of Facebook’s promotional materials for the tool were first attained and published in german by AllFacebook.de. TechCrunch has now confirmed with Facebook the existence of the test of the search engine. Facebook first vaguely noted it would build a creator-brand tool in March, but now we know what it looks like and exactly how it works.
Even though Facebook will not actually broker or initially take a cut of the deals, the tool could equip brands with much more compelling and original marketing content. That could in turn encourage them to spend more on Facebook ads to spread that content, while also making the ads users see more entertaining and tolerable so they spend longer on the social network. By getting creators paid, even if not directly by Facebook, they’ll invest more in the quality of their content and size of their following on the app instead of with competitors.
How Facebook’s influencer marketing search engine works
A Facebook spokesperson explained the motive behind the tool like this. Facebook wants to help businesses find creators who can reach their target audience in an authentic way, while allowing creators a path to monetizing their Facebook content and fan base. Creators opt in to participating in the test and set up a portfolio showcasing their audience size and metrics plus their best branded content. Facebook is starting the program primarily with a set of lifestyle brands and creators.
Advertisers in the test can search for creators with specific audience demographics using a wide range of targeting options. Those include both general and industry-specific parameters like:
- Top countries where they’re popular
- Education history
- Relationship status
- Life events
- Home ownership status
- Home type
The search engine’s results page shows a list of creators with each’s audience match percentage to the search terms, percentage of their followers they reach, engagement rate, follower count, and video views. Advertisers can save their best matches to private lists, and reach out to contact the creators, though Facebook is still figuring out if it’s best to connect them through their Facebook Page or traditional contact info. One question is how Facebook will ensure it’s only connecting businesses to brand-safe creators who won’t get them in trouble by posting racist, sexist, or objectionable content the way star YouTuber PewDiePie did.
The deals for product placement or sponsored content creation and sharing are then worked out between the brand and creator without Facebook’s involvement. The platform is not taking any revenue cut during the testing phase, but longer-term will evaluate whether it should. The only thing Facebook doesn’t allow is pure re-sharing deals where influencers are paid to just post the brand’s pre-made content they didn’t help create.
The crowsourced future of advertising
Foreshadowed the launch of its dedicated Facebook Creator app in November, this is the company’s first serious foray into influencer marketing. This emerging industry holds the potential to overhaul the way advertising content is produced. In days of old, brands couldn’t target very narrow segments of their customers since they were using broadcast mediums like TV commercials, magazine ads, and billboards, or endoresements from mainstream celebrity like movie actors. They might only make a few separate styles of marketing compaigns that would appeal to wide swaths of their target audience.
With the Internet and targeting data-rich social networks like Facebook, they can reach extremely specific subsets of their customers with marketing messages tuned to their identity. But reaching these niche audiences with corporate content that feels authentic rather than fake and smarmy is difficult. That’s where social media creators come in. Not only do they have a pre-existing and intimate relationship with their fans who’ll take their endorsements to heart. They’ve also already spent years figuring out exactly what type of content appeals to these specific people. When they team up with brands, the businesses get their products recontextualized and interpreted for that audience with content they could never come up with themselves.
Twitter realized this early, which is why it acquired creator-brand deal broker Niche for a reported $50 million back in 2015. [Disclosure: I got fascinated with this industry because my cousin Darren Lachtman is one of the co-founders of Niche] But now as Facebook seeks to attract influencers and their audiences to its social network, it’s trying to find ways to get them paid. Otherwise, they’re likely to stray to YouTube’s ad revenue shares and Patreon’s subscription payments. So far Facebook has tested tipping and subscriptions from fans, as well as letting creators host ad breaks — essentially commercials — during their videos. But brands want the creators’ help designing the content, not just distributing it.
But what about Instagram and YouTube influencers?
The Branded Content Matching search engine will help brands find those creators…but only on Facebook for now. The tool doesn’t pull in their audience sizes and metrics from other important platforms like Instagram, YouTube, Twitter, Snapchat, or Twitch. Brands don’t get a holistic view of the value and reach of a creator, who might be way more popular on another platform than Facebook.
And really, Instagram is where all these influencers spend their time and share their content. Though Facebook owns it, it says it’s not showing Instagram influencers in the tool at the moment. Adding them in, the same way advertisers can push ads to Facebook and Instagram from one interface, would make the search engine much more powerful.
There’s already a whole industry of independent creator search engines and databases for marketers like Hypr, Whalar, Fohr Card, Tap Influence, and Creator IQ. If Facebook built one with first-party data from across its properties, or even pulled stats from competing platforms, it might squash these startups. Alternatively, it might buy one to ramp up its efforts here like how Twitter bought Niche.
Facebook is running out of ad inventory in the News Feed. It needs to make each ad better and more watchable so it can grow revenue by charging more per ads rather than selling more ads. Meanwhile, yesterday it started testing ads in Facebook Stories, where brands will need help navigating the more personal, vertical video format. Awesome content made by creators could be the answer. And Facebook could finally start helping more of these artists, comedians, and storytellers to turn their passion into a profession.
News Source = techcrunch.com
Twitch unveils a suite of new tools to help creators grow their channels and make money
Amazon-owned video game streaming site Twitch today announced a number of new features for streamers aimed at helping their grow their online communities and generate revenue from their online channels. Notably, the company will soon debut several features that will allow video creators to better track their path towards achieving either Affiliate or Partner status – a designation that allows them to tap into Twitch’s numerous money-making tools, including Cheering with Bits (virtual tipping), game sales, and subscriptions.
The news of the forthcoming features was announced today at Twitch’s annual conference, TwitchCon 2017, during a keynote address headlined by CEO Emmett Shear, and hosted by Direct of Programming Marcus Graham.
Two new tools arriving next month are specifically focused on providing better analytics to streamers, so they can understand what actions they’re taking that could move them up Twitch’s ranks, in order to become a Twitch Affiliate or Partner.
Introduced this spring, the Twitch Affiliate program gave smaller streamers the ability to make money from their channels, too – something that had previously been reserved for the more exclusive Partner program. Today, six months after going live, the Twitch Affiliate Program has grown to include over 110,000 video creators, the company announced today.
Its Partners are also doing well, Twitch said, noting that more than double the amount of money was paid to individual Partners in 2017, with 71 percent more money generated on average.
Screen Shot 2017-10-20 at 11.38.15 AM
Now Twitch is preparing to introduce Stream Summaries and Achievements for its creators. The former is probably one of today’s biggest unveils, as it offers streamers a dashboard of critical stats after a stream wraps around things like viewers, followers, chat activity, and more. It will also surface top clips from the stream and let creators know how the stream helped them on their path to achieving Affiliate or Partner status.
Achievements, meanwhile, help creators track their path to status on more of an ongoing basis by helping them celebrate notable milestones, while also teaching creators streaming basics, how to improve their channel, and connect with their community. These Achievements will help streamers, especially newer ones, demystify the process of growing their channel and reaching status.
Another feature called Raids, which today allows creators to work with each other to grow their respective communities, is being improved. Now streamers can use a new feature that lets their viewers join a raid then drive traffic to another streamer with just a click. Analytics on who joined the raid and other moderation options, like the ability to choose who can raid your channel, will be provided as well.
Finally, a feature called Rituals lets creators signal to their community that a visitor is new to the channel, and then welcome them.
Twitch said all four of these features will arrive next month.
At that time, Partners and Affiliates will also be able to start earning revenue through digital items sold within Extensions. Introduced just this August, Extensions let creators customize their channel with interactive features, like polls, leaderboards, tickers, schedules, overlays and even virtual pets, among other things. (Of course, there’s an Amazon Extension, too, which lets streamers earn commissions by pointing to their favorite gear on Amazon’s website.)
Though Extensions have only been live for six weeks, they’ve already been seen by over 15 million viewers, and over 1,100 developers have registered to create an Extension. Twitch also said it would start doling out credits for Amazon Web Services to those developers building promising extensions.
Later this year – at some point during Q4 2017 – Twitch says it will introduce three other new features, Premieres, Rooms, and Subscription Gifting.
Premieres are basically Twitch’s take on TV show debut, but one focused on creating live, first-viewing events around newly uploaded content. Creators can watch along with fans, and offer their insight and commentary.
Rooms allow creators to develop smaller chat rooms for specific groups of users – like those with shared interests, moderators, subscribers, followers, or others.
Lastly, Subscription Gifting lets anyone buy 1-month subscriptions for another person as a gift. Twitch gave a brief update on Subscriptions today, too, noting that last year’s launch of Twitch Prime – a perk for Amazon Prime subscribers – boosted Subscriptions by 50 percent.
Most of the new features were focused on channel growth and monetization, not discovery. But Twitch said that one feature in that area – Clips – has been outperforming. These short-form, up to 60-second video snippets have now been viewed over a billion times, Twitch said.
While still largely a network focused on gaming videos, Twitch has been expanding this year to include other types of content, including creative content, personal vlogs, TV shows streaming, and more. Today, the site reaches 15 million active daily users, and is used by over 2.2 million creators monthly.
News Source = techcrunch.com
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