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January 18, 2019
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Entertainment

Dolby quietly preps augmented audio recorder app “234″

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Dolby is secretly building a mobile music production app it hopes will seduce SoundCloud rappers and other musicians. Codenamed “234” and formerly tested under the name Dolby Live, the free app measures background noise before you record and then nullifies it. Users can also buy “packs” of audio effects to augment their sounds with EQs settings like “Amped, Bright, Lyric, Thump, Deep, or Natural”. Recordings can then be exported, shared to Dolby’s own audio social network, or uploaded directly to SoundCloud through a built-in integration.

You could call it VSCO or Instagram for SoundCloud.

234 is Dolby Labs’ first big entrance into the world of social apps that could give it more face time with consumers than its core business of integrating audio technology into devices by other manufacturers. Using 234 to convince musicians that Dolby is an expert at audio quality could get them buying more of those speakers and headphones. And by selling audio effect packs, the app could earn the company money directly while making the world of mobile music sound better.

Dolby has been covertly testing Dolby Live/234 since at least June. A source tipped us off to the app and while the company hasn’t formally announced it, there is a website for signing up to test Dolby 234. Dolby PR refused to comment on the forthcoming app. But 234’s sign-up site advertises it saying “How can music recorded on a phone sound so good? Dolby 234 automatically cleans up the sound, gives it tone and space, and finds the ideal loudness. it’s like having your own producer in your phone.”

Those with access to the Dolby 234 app can quickly record audio or audio/video clips with optional background noise cancelling. Free sound editing tools including trimming, loudness boost, and bass and treble controls. Users can get a seven-day free trial of the Dolby’s “Essentials” pack of EQ presets like ‘Bright’ before having to pay, though the pack was free in the beta version so we’re not sure how much it will cost. The “Tracks” tab lets you edit or share any of the clips you’ve recorded.

Overall, the app is polished and intuitive with a lively feel thanks to the Instagram logo-style purple/orange gradient color scheme. The audio effects have a powerful impact on the sound without being gimmicky or overbearing. There’s plenty of room for additional features, though, like multi-tracking, a metronome, or built-in drum beats.

For musicians posting mobile clips to Instagram or other social apps, 234 could make them sound way better without much work. There’s also a huge opportunity for Dolby to court podcasters and other non-music audio creators. I’d love a way to turn effects on and off mid-recording so I could add the feeling of an intimate whisper or echoey ampitheater to emphasize certain words or phrases.

Given how different 234 is from Dolby’s traditional back-end sound processing technologies, it’s done a solid job with design and the app could still get more bells and whistles before an official launch. It’s a creative move for the brand and one that recognizes the seismic shifts facing audio production and distribution. As always-in earbuds like Apple’s AirPods and voice interfaces like Alexa proliferate, short-form audio content will become more accessible and popular. Dolby could spare the world from having to suffer through amazing creators muffled by crappy recordings.

News Source = techcrunch.com

The Square Off chess board melds the classical with the robotic

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CES crowds can be tough — especially toward the end of the week. You’re physically and emotionally drained, and you’re pretty sure you’ve seen everything the consumer electronics world has to offer. And then something comes along to knock your socks off. Square Off was one such product, impressing the crowd at our meetup and walking away the winner of our hardware pitch-off.

The company’s first product looks like your run of the mill wooden chess board. And that’s part of the charm. Turn it on with the single button, and the system goes to work, tapping into chess AI software built by Stockfish and moving opposing pieces accordingly with an electromagnet attached to a robotic arm hidden under the board.

It’s an overused word in this space, but the effect is downright magical. It’s like playing chess against a ghost — and who hasn’t wanted to do that at some point? Players can challenge the board using 20 different difficulty levels or can play against opponents remotely, via chess.com.

Bhavya Gohil, the co-founder and CEO of Square Off creator InfiVention, told TechCrunch that the product started life as a college project aimed at creating a chess board for people with visual impairment. After a trip to Maker Faire Rome, however, its inventors recognized that the product had the potential for broader appeal.

One Kickstarter and another Indiegogo campaign later, the company had raised in excess of $600,000 for the project. After a year learning the manufacturing ropes in China, the company began shipping retail products in March of last year, launching a website the following month. In October, the product landed on Amazon, tripling sales for the holiday. All told, the company has sold 9,000 units — not bad for a chess startup charging $369 a pop. A majority of those (80 percent) have been sold in the U.S., with the remainder being sold in Europe.

In November, the company scored a seed round of $1.1 million. InfiVention is planning version 2.0 for a mid-2020 launch. That one will be more versatile, covering additional classic table-top games like checkers and backgammon. That version will be even more versatile when it’s opened up to table-top game developers looking to build their own titles into the platform via the app.

CES 2019 coverage - TechCrunch

News Source = techcrunch.com

Daily Crunch: Bing has a child porn problem

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The Daily Crunch is TechCrunch’s roundup of our biggest and most important stories. If you’d like to get this delivered to your inbox every day at around 9am Pacific, you can subscribe here:

1. Microsoft Bing not only shows child pornography, it suggests it

A TechCrunch-commissioned report has found damning evidence on Microsoft’s search engine. Our findings show a massive failure on Microsoft’s part to adequately police its Bing search engine and to prevent its suggested searches and images from assisting pedophiles.

2. Unity pulls nuclear option on cloud gaming startup Improbable, terminating game engine license

Unity, the widely popular gaming engine, has pulled the rug out from underneath U.K.-based cloud gaming startup Improbable and revoked its license — effectively shutting them out from a top customer source. The conflict arose after Unity claimed Improbable broke the company’s Terms of Service and distributed Unity software on the cloud.

3. Improbable and Epic Games establish $25M fund to help devs move to ‘more open engines’ after Unity debacle

Just when you thought things were going south for Improbable the company inked a late-night deal with Unity competitor Epic Games to establish a fund geared toward open gaming engines. This begs the question of how Unity and Improbable’s relationship managed to sour so quickly after this public debacle.

4. The next phase of WeChat 

WeChat boasts more than 1 billion daily active users, but user growth is starting to hit a plateau. That’s been expected for some time, but it is forcing the Chinese juggernaut to build new features to generate more time spent on the app to maintain growth.

5. Bungie takes back its Destiny and departs from Activision 

The creator behind games like Halo and Destiny is splitting from its publisher Activision to go its own way. This is good news for gamers, as Bungie will no longer be under the strict deadlines of a big gaming studio that plagued the launch of Destiny and its sequel.

6. Another server security lapse at NASA exposed staff and project data

The leaking server was — ironically — a bug-reporting server, running the popular Jira bug triaging and tracking software. In NASA’s case, the software wasn’t properly configured, allowing anyone to access the server without a password.

7. Is Samsung getting serious about robotics? 

This week Samsung made a surprise announcement during its CES press conference and unveiled three new consumer and retail robots and a wearable exoskeleton. It was a pretty massive reveal, but the company’s look-but-don’t-touch approach raised far more questions than it answered.

News Source = techcrunch.com

Daily Crunch: The age of quantum computing is here

in Apps/Artificial Intelligence/Automotive/Delhi/Enterprise/Entertainment/Exit/Gadgets/India/mobile/Politics/Startups/TC/Virtual Reality by

The Daily Crunch is TechCrunch’s roundup of our biggest and most important stories. If you’d like to get this delivered to your inbox every day at around 9am Pacific, you can subscribe here:

1. IBM unveils its first commercial quantum computer

The 20-qubit system combines the quantum and classical computing parts it takes to use a machine like this for research and business applications into a single package. While it’s worth stressing that the 20-qubit machine is nowhere near powerful enough for most commercial applications, IBM sees this as the first step towards tackling problems that are too complex for classical systems.

2. Apple’s trillion-dollar market cap was always a false idol

Nothing grows forever, not even Apple. Back in August we splashed headlines across the globe glorifying Apple’s brief stint as the world’s first $1 trillion company, but in the end it didn’t matter. Fast-forward four months and Apple has lost more than a third of its stock value, and last week the company lost $75 billion in market cap in a single day.

3. GitHub Free users now get unlimited private repositories

Starting today, free GitHub users will now get unlimited private projects with up to three collaborators. Previously, GitHub had a caveat for its free users that code had to be public if they didn’t pay for the service.

Photo credit: Chesnot/Getty Images

4. Uber’s IPO may not be as eye-popping as we expected

Uber’s public debut later this year is undoubtedly the most anticipated IPO of 2019, but the company’s lofty valuation (valued by some as high as $120 billion) has some investors feeling uneasy.

5. Amazon is getting more serious about Alexa in the car with Telenav deal

Amazon has announced a new partnership with Telenav, a Santa Clara-based provider of connected car services. The collaboration will play a huge role in expanding Amazon’s ability to give drivers relevant information and furthers the company’s mission to bake Alexa into every aspect of your life.

6. I used VR in a car going 90 mph and didn’t get sick

The future of in-vehicle entertainment could be VR. Audi announced at CES that it’s rolling out a new company called Holoride to bring adaptive VR entertainment to cars. The secret sauce here is matching VR content to the slight movements of the vehicle to help those who often get motion sickness.

7. Verizon and T-Mobile call out AT&T over fake 5G labels

Nothing like some CES drama to start your day. AT&T recently shared a shady marketing campaign that labeled its 4G networks as 5G and rivals Verizon and T-Mobile are having none of it.

News Source = techcrunch.com

Ninja raked in nearly $10 million in 2018

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Twitch superstar Tyler “Ninja” Blevins has finally settled the debate over just how much he earned in 2018. CNN reports that the gaming phenom pulled in close to $10 million last year, a little tidbit that he revealed to CNN during his press campaign on New Year’s Eve in New York City. (He also tried to get the good people of Times Square to “floss.” They weren’t having it.)

Ninja has more than 20 million subscribers on YouTube, and 12.5 million followers on Twitch, 40,000 of whom are paid subscribers. Ninja told CNN that he thinks of himself as an entrepreneur, comparing his stream to a coffee shop. “They’re gonna find another coffee shop if you’re not there … you have to be there all the time,” he said to CNN.

And when he says “all the time,” he means it. The streamer said he goes live for roughly 12 hours a day, which adds up to about 4,000 hours of gaming over the year.

Part of the money earned from each ad viewed on his YouTube channel, plus part of the profits from bits, donations and monthly subscriptions (ranging from $5, $10 or $25) on Twitch, all head into Ninja’s bank account. And that doesn’t include earnings made from tournament wins and endorsement deals with brands like Uber Eats, Samsung and Red Bull.

It shows just what is possible as esports and Twitch streaming continue to grow. And one of the most influential factors in that growth over 2018 was Fortnite, where streamers and pros not only put on a show for their viewers, but also set a different, far less toxic tone than other gaming communities.

Ninja, for example, decided to stop swearing and using other toxic language as his stream grew in popularity among young people. Other Fortnite streamers, such as NickMercs and Courage, have also fostered more inclusive, supportive communities around their streams.

Epic Games is also doing its part to give streamers like Ninja the format and opportunity to create even more engaging content on their streams through high-stakes tournament and competitive play events, including the Summer and Fall Skirmishes, the Winter Royale and the less-incentivized pop-up cups.

Though $10 million is less than the earnings of top traditional athletes (LeBron James at $36 million and Aaron Rodgers with $67 million, not including endorsements), it’s clear that Ninja and other Fortnite streamers are still very much on the rise.

As long as Epic Games keeps the attention of the gaming community at large, 2019 should see even more financial growth for Ninja and other Fortnite streamers.

News Source = techcrunch.com

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